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Friday, June 22, 2012

Download 3ds Max 2012 MEDIAFIRE

Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, and rendering tools that enable artists and designers to focus more energy on creative, rather than technical challenges. The products share core technology, but offer specialized toolsets for game developers, visual effects artists, and motion graphics artists along with other creative professionals working in the media design industry on one hand; and architects, designers, engineers, and visualization specialists on the other.

Key New Features in Autodesk 3ds Max 2012 Software * Nitrous Accelerated Graphics Core — Accelerated by modern GPUs and multicore workstations, Nitrous enables artists to iterate faster and handle larger data sets with limited impact on interactivity. Advanced scene management techniques, along with multithreaded viewport scene traversal and material evaluation, result in a smoother, more responsive workflow. * Substance Smart Textures — Artists can achieve a vast range of look variations with a new library of 80 Substance smart textures and filters — tiny, multi-output, customizable and resolution-independent textures * mRigids Rigid-Body Dynamics — mRigids is the first module released in the new MassFX unified system of simulation solvers. Artists can use the multithreaded NVIDIA PhysX engine to create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. * iray Renderer — Using the newly integrated, NVIDIA GPU accelerated, iray rendering technology from mental images, artists can set up their scene, press “render” and get more predictable, photoreal results without worrying about rendering settings — similar to a “point-and-shoot“ camera. * Enhanced UVW Unwrapping — Artists can create better UVW maps in less time, with a new Least Squares Conformal Mapping (LSCM) method, enhancements to existing tools, and more streamlined workflows * Sculpting and Painting Enhancements — Artists can enjoy greater control over brushstrokes and their effects on geometry, thanks to new sculpting and painting workflows

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Source : IDWS


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